Openttd Mac



OpenSFX is a free/libre set of base sounds for OpenTTD, so that OpenTTD can be played without requiring the (copyrighted) files from the TTD CD. This potentially increases the OpenTTD fanbase.

OpenTTD, the excellent open-source remake of Transport Tycoon Deluxe, is now available free on Steam too. A Steam release is mostly a convenience (and to fend off undersupported unofficial releases ) but hey, maybe it'll introduce more folks to the game too. OpenTTD is an open source simulation game based upon the popular Microprose game 'Transport Tycoon Deluxe', written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. This is a list of notable games, gaming engines, and arcade or game-console emulators that make use of Simple DirectMedia Layer (SDL), a cross-platform software library that abstracts platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems. OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. Browse the newest, top selling and discounted Trains products on Steam.

OpenSFX is 'free' as in 'free beer' and as in 'freedom'. The OpenSFX sounds are currently licensed under CC Attribution-ShareAlike 3.0 Unported.

Contents

  • 1Downloading OpenSFX
  • 4Technical and licensing details

Downloading OpenSFX

OpenSFX is available from at least three locations. This readme will only cover the official download locations. We cannot support third party download locations and we cannot refund your money if you have paid money for OpenSFX.

Getting a Stable Release

There's two places where you can get the latest stable release:

  • If you're new to OpenTTD and don't have access to the original TTD files, you'll have to download and install OpenSFX manually. This is really not that difficult as it may sound, so don't worry too much about that.
    • Download location: https://www.openttd.org/downloads/opensfx-releases/
    • Installation instructions: Installing OpenSFX Manually.
  • If you already have OpenTTD up and running using the original TTD base sounds, the ingame Online Content service is the easy way to obtain OpenSFX.
    • Download location: use the ingame Online content service;
    • Installation instructions: Installing OpenSFX using the Online Content service.

Installing OpenSFX Manually

1. First, make sure that you've downloaded and installed at least OpenTTD version 0.8.0 or a recent Nightly build.

2. Next, download the latest OpenSFX package. (latest version)

3. Unpack the zip into the OpenTTD /data directory. There's no need to unpack the (file format) tar file, so just leave it as it is.Your OpenTTD /data directory is either located in:

  • An OpenTTD folder in your user account's home directory:
    • Windows XP: C:Documents and Settings<username>My DocumentsOpenTTD
    • Windows Vista: C:Users<username>DocumentsOpenTTDdata
    • Mac OSX: ~/Documents/OpenTTD
    • Linux: ~/.openttd
  • The OpenTTD installation directory.

4. Run OpenTTD.

5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear.

6. Select OpenSFX from the drop-down list below Base sound set if that's not selected already (bottom left of window). Close the window using the × in the upper left corner.

Now that wasn't so hard, was it? Anyways, if you're having trouble getting OpenSFX to work, please file a detailed report on what you did, what error messages you got and where you got stuck in the OpenSFX release topic at TT-forums: http://www.tt-forums.net/viewtopic.php?f=29&t=44761&hilit=opensfx

Installing or Updating OpenSFX using the Online Content service

This method uses the Online content service (BaNaNaS) to download OpenSFX. In order to use this, you need a working OpenTTD and again at least OpenTTD version 0.8.0 or a recent Nightly build.

1. Start OpenTTD and on the main menu click the Check online content button. A new window will pop up.

  • If OpenTTD doesn't start, follow the manual installation procedure.

2. Find the OpenSFX entry from the list at the left. You can use the search box in the upper right corner of the window.

3. Click the little square in front of the OpenSFX entry in order to mark it for download.

4. Click the Download button in the bottom right corner. After download, close the open windows.

5. In the main menu of the game, click the Game Options button. The Game Options dialog will appear.

6. Select OpenSFX from the drop-down list below Base Sounds set if that's not selected already (bottom left of window). Close the window using the × in the upper left corner.

Openttd Mac Software

  • This is where you can switch base sound sets.

Technical and licensing details

Sounds should be uploaded as 44,100Hz, 16-bit mono WAV or FLAC files. There will be a new sound file format developed for OpenTTD, likely using .tar files in a manner similar to that of the new sounds. Until then, tools will be made available to enable work to go on using the existing sample.cat format.

For ensuring that resulting sample.cat (or tar) file may be distributed freely with OpenTTD code, all sound files must have some kind of free culture license. Appropriate are the CC0, CC BY, and CC BY-SA licenses. Public domain is also acceptable.

If sourcing sound effects from free libraries online, please ensure they are in the Public Domain or under a free culture license.

See also

  • SoundIDs: List of sound IDs, useful if you want to make your own sound pack

External links

This is a list of notable games, gaming engines, and arcade or game-console emulators that make use of Simple DirectMedia Layer (SDL), a cross-platform software library that abstracts platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems.

Games using SDL[edit]

  • 0 A.D.[1]
  • CorsixTH[2]
  • Enpuzzled[3]
  • Factorio[4]
  • Freespace 2 Open (as of release 3.8.0)[5]
  • FTL: Faster Than Light[6]
  • Magic Cookies![7]
  • Secret Maryo Chronicles[8]
  • SuperTuxKart[9]
  • Wesnoth[10]

Games which use SDL for the Linux version only[edit]

  • OpenTTD[11]
  • Unreal Tournament (SDL 1.1)
  • Unreal Tournament 2004 (SDL 1.2)
  • Civilization: Call To Power[12]
Openttd mac not working

Game engines and level editors which use SDL for Linux and Mac versions[edit]

  • Source Engine[13]
  • GoldSource[14]
  • Unreal Engine 1 (SDL 1.1)
  • Unreal Engine 2 & 2.5 (SDL 1.2)

Game engines and level editors which use SDL[edit]

  • CryEngine[15]
  • MonoGame[16]

Game-related emulators which use SDL[edit]

Openttd Mac Not Working

  • DOSBox[17]
  • Hatari[18]
  • Mednafen[19]
  • ZSNES(on Unix-like OSes)[20]

Game remakes which use SDL (open source)[edit]

  • OpenRA[21]
  • OpenRCT2[22]
  • OpenXCom[23]
Openttd mac torrent

See also[edit]

Openttd macro

References[edit]

  1. ^'Overview'. 0 A.D. Game Info. Wildfire Games. Archived from the original on 23 February 2013. Retrieved 5 December 2012.CS1 maint: discouraged parameter (link)
  2. ^'Description of the roles of rendering engines'. Archived from the original on June 21, 2012. Retrieved November 16, 2012.CS1 maint: discouraged parameter (link)
  3. ^'Archived copy'. Archived from the original on 2020-10-02. Retrieved 2020-09-23.CS1 maint: archived copy as title (link)
  4. ^'Friday Facts #235 - 0.16 stable'. Factorio. Archived from the original on 2019-07-18. Retrieved 2019-07-18.
  5. ^'Archived copy'. Archived from the original on 2017-08-23. Retrieved 2017-08-23.CS1 maint: archived copy as title (link)
  6. ^http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2400
  7. ^'Archived copy'. Archived from the original on 2020-10-02. Retrieved 2020-09-23.CS1 maint: archived copy as title (link)
  8. ^'SMC:Development - Secret Maryo Chronicles Wiki'. 30 August 2013. Archived from the original on 22 November 2014. Retrieved 29 September 2014.CS1 maint: discouraged parameter (link)
  9. ^Alayan (2020-08-27). 'SupertuxKart 1.2 release'. Archived from the original on 2020-08-31. Retrieved 2020-09-17.
  10. ^'Compiling Wesnoth; Prerequisites'. Archived from the original on 3 January 2018. Retrieved 29 September 2014.CS1 maint: discouraged parameter (link)
  11. ^'OpenTTD'. Archived from the original on 10 July 2014. Retrieved 29 September 2014. sdl to be able to draw on the screen (not needed on Windows and Mac OS X).CS1 maint: discouraged parameter (link)
  12. ^'Simple DirectMedia Layer'. 2005-04-15. Archived from the original on 2005-04-15. Retrieved 2019-11-14.
  13. ^'Porting the Source Engine to Linux: Valve's Lessons Learned'(PDF). Nvidia. Archived(PDF) from the original on 19 October 2014. Retrieved 6 November 2014.CS1 maint: discouraged parameter (link)
  14. ^SDL2.0 can be found among the libraries in the Steam version of the game
  15. ^Larabel, Michael (21 March 2014). 'Details On Crytek's CRYENGINE Linux Engine Port'. Phoronix. Archived from the original on 12 August 2014. Retrieved 29 September 2014.CS1 maint: discouraged parameter (link)
  16. ^GitHub - MonoGame/MonoGame.Dependencies: The MonoGame binary dependencies submodule., MonoGame, 2019-11-07, archived from the original on 2018-06-11, retrieved 2019-11-14
  17. ^'DOSBox, an x86 emulator with DOS'. DOSBox. Archived from the original on 25 May 2008. Retrieved 29 September 2014. DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms.CS1 maint: discouraged parameter (link)
  18. ^'Hatari'. Archived from the original on 5 January 2012. Retrieved 29 September 2014. Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD, Mac OS X, Windows and other systems which are supported by the SDL library.CS1 maint: discouraged parameter (link)
  19. ^'Mednafen - Multi-system Emulator'. Archived from the original on 18 April 2012. Retrieved 29 September 2014. Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.CS1 maint: discouraged parameter (link)
  20. ^'Getting Support - ZSNES Documentation'. ZSNES. Archived from the original on 19 November 2015. Retrieved 29 September 2014. SDL (Simple DirectMedia Layer) is an API required for running ZSNES on UNIX-like operating systems.CS1 maint: discouraged parameter (link)
  21. ^OpenRA on GitHub
  22. ^OpenRCT2 on GitHub
  23. ^OpenXCom on GitHub
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